It’s also somewhat nice to see health packs return to an action game. Switching up between shooting and melee attacks, not to mention unlocking new moves and enhancements with “tech orbs” collected in each stage, makes the combat system feel much deeper than it actually is. These issues aside, the combat is mostly pretty good, and feels varied enough despite the simplicity of the commands. Monkey’s dodge move, for instance, is borderline useless, and he also can’t cancel attack animations to block, which often means getting pummeled with cheap shots. Learning when best to stun enemies, perform a crowd-clearing move, block and counter is the key to victory, and while at times the combat is terrific fun, it can also get frustrating. Combos are very simple and amount to little more than button mashing, but again, it’s the speed and fluidity that really makes it satisfying. Monkey is armed with a magic staff that performs light and strong attacks, and can also be wielded like a gun to shoot plasma or stun bolts. Combat is significantly more challenging, but it can be a mixed bag.
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